Table of Contents

JSON database service (hosting information for other BBSes to access)

One of the services that Synchronet includes is a JSON database service. With this service, a Synchronet BBS can serve information in the form of JSON (Javascript Object Notation). This means a Synchronet BBS can provide information via web/HTTP requests; any client software (such as BBS doors, etc.) can request this information and even add/update the information.
For instance, a BBS might provide game scores for a particular game; that particular door game could be installed on multiple BBSes and post their user scores to the host BBS, which would provide a central place to host scores for the door, so that there could be a multi-BBS top scores list. Another example is a global one-liners wall where people from multiple BBSes could post a one-liner, and the one-liners could be hosted by a BBS and accessed from any other BBS.

Updating services.ini and json-service.ini

Synchronet provides this via the script json-service.js (in the exec directory). To enable the JSON service, add the following lines to your ctrl/services.ini if not already there:

[JSON]
Port=10088
Options=STATIC | LOOP
Command=json-service.js

Note the port number is 10088. This is a common port number to use for the JSON service.

For storing data to be accessed this way, Synchronet uses the concept of JSON “databases”. Each JSON database is given a name and are configured in ctrl/json-service.ini. For instance, there is a one-liners script in xtrn/oneliners, and if you want to host one-liners, you would need these lines in ctrl/json-service.ini:

[oneliners]
dir=../xtrn/oneliners/

This means that the 'oneliners' JSON database will be in the xtrn/oneliners directory; the actual file for the JSON database is oneliners.json. When client software reads or writes to this JSON database, the data will be stored in xtrn/oneliners/oneliners.json.

Reading from & writing to a JSON database

In a JavaScript mod/door/game (a 'client'), first you will need to have your script include json-client.js (in the exec/load directory). Before you use JSONClient, add this to your JS script:

require("json-client.js", "JSONClient");

Then, create a JSONClient object. When doing so, you will need to provide the server (host) name/IP address and the port number as parameters. For example, to connect to your own BBS (you could use “127.0.0.1” or “localhost”):

var jsonClient = new JSONClient("127.0.0.1", 10088);

Most basically, all that is really required to interact with a JSON database is writing (adding/updating data) and reading (getting data from the JSON database). The top of json-client.js has a list of relevant functions for working with a JSON database. The two functions for reading from and writing to a JSON database are defined as follows:

jsonClient.read(scope,location,lock)
jsonClient.write(scope,location,data,lock)

The 'scope' parameter is the name of the database (i.e., “gttrivia” for Good Times Trivia scores. The 'location' parameter specifies the location in the JSON object. For instance, if there is a JSON object as follows:

scores: {
    player1: {
        TestGame: 100
    }
}

A location of scores.player1.TestGame specifies the value of the TestGame property under player1 under scores in the JSON object.

For the 'lock' parameter in the JSON client functions, lock objects are often used to protect against problems if multiple things try to read/write the same value at the same time. There are a few lock values that can be specified for the lock parameter:

LOCK_READ = 1
LOCK_WRITE = 2
LOCK_UNLOCK = -1

Generally, when reading, specify a lock value of 1; when writing, specify a lock value of 2.

The subscribe function can be used to subscribe to get updates when data at a given JSON location changes:

jsonClient.subscribe(scope,location)

When you subscribe to a certain data location, it's important to specify a callback function. For instance:

JSONClient.callback = processUpdate;
function processUpdate(update)
{
}

Also, when you are done using your JSONClient object, it is generally a good practice to explicitly have it disconnect from the server, by calling the 'disconnect' method:

jsonClient.disconnect();

Best Practices

When there could be concurrent access to the same data (i.e., multiple clients that might need to write to the same location in the JSON data), it is a good practice to lock that location for writing when you're writing an update. The idea is to prevent two or more systems from writing data to the same place at the same time, where one write might overwrite another write, or perhaps another system reading data would get the wrong copy of the data just as it has been updated, etc.

Note that the write function has a lock parameter:

JSONCLient.write(scope, data, location, lock)

If you specify the lock parameter (such as 2, the write lock), it will lock, write, and unlock all at once. For instance:

var JSON_DB_LOCK_WRITE = 2;
jsonClient.write("scores", "player1.TestGame", scoresData, JSON_DB_LOCK_WRITE);


There are also a couple of functions, lock() and unlock() that you can use for locking and unlocking:

jsonClient.lock(scope,location,lock);
jsonClient.unlock(scope,location);

When you use those, then you would not specify the lock parameter for write(). If you lock before you write, you know that you can read after that and whatever value you get back will not have changed by some other system.

For instance:

var JSON_DB_LOCK_READ = 1;
var JSON_DB_LOCK_WRITE = 2;
var jsonClient = new JSONClient("servername", 10088);
jsonClient.lock("scores", "player1.TestGame", JSON_DB_LOCK_WRITE);
var scoresData = jsonClient.read("scores", "player1.TestGame");
// Change scoresData ...
jsonClient.write("scores", "player1.TestGame", scoresData);
jsonClient.unlock("scores", "player1.TestGame");

Note that you need to either specify the lock parameter for write() OR call lock() & unlock() without specifying a lock parameter for write(). If you both call lock() with 2 (write lock) AND specify 2 for the lock parameter for write(), then it will not update the data on the server because you'd have 2 locks interfering with each other.

Special files: commands.js and service.js

There are a couple of additional JavaScript files you can create for your JSON database:

See Also