Synchronet v3.19b-Win32 (install) has been released (Jan-2022).

You can donate to the Synchronet project using PayPal.

This is an old revision of the document!


Xtrn Menu Mod by mlong

For any issues, contact mlong on IRC, dove-net at mlong@INREALM or innerrealmbbs.us

Introduction

The Custom External Menu Mod lets you define any number of custom external menus and have those menus link to other custom external menus, external section menus, external programs, or custom commands. You can also choose alpha-numeric inputs for the menu items (except Q), and sort several ways. In addition, you can fully customize the look of each menu and menu item. The mod also supports a “game server mode” in which it can act as its own shell.

Installation

  1. First (while this is in testing), you'll have to grab the files. Do either I OR II:
    1. If you are familiar with git, checkout the externalmenus branch https://gitlab.synchro.net/main/sbbs/-/tree/externalmenus
    2. Pull down the individual files into your BBS using the following links. On the top right you will see icons to view raw, download, or copy the file into your clipboard.
  2. Set the Loadable Module to 'xtrnmenu'
    1. /sbbs/exec/scfg
    2. Choose System
    3. Choose Loadable Modules
    4. Choose Xtrn Section
    5. Enter “xtrnmenu”
    6. NOTE: If you ever want to switch back to stock, switch it to “xtrn_sec”
  3. Now you will need to create your menus.
    1. Run “/sbbs/exec/jsexec /sbbs/exec/xtrnmenucfg.js” (if you are in the exec dir, just run ./jsexec xtrnmenucfg)
    2. The first time you run it, it will create the main menu (a custom menu with the id of 'main')
    3. Click on Edit Items and start adding your items to the main menu. Select the target type first (custom menu, standard built-in section menu, external program, or custom command) and then you can choose the actual target (where it points to). You can escape back to the start screen to add more custom menus
    4. When you are done, press ESC to exit and save the config. This creates a file called /sbbs/ctrl/xtrnmenu.cfg. This is a JSON file you can make by hand, but using the editor is the preferred way of maintaining it.
  4. If you would like to use the web interface, edit /sbbs/webv4/pages/099-xtrnmenu-games.xjs and remove the HIDDEN: from the top line, so that it says:
<!--Games-->

You also need to modify the stock 003-games.xjs or you will have two Games menus:

<!--HIDDEN:Games-->

Limitations

This mod will not affect any shells that create their own external menus, most notably lbshell (Deuce's Lightbar Shell). For these shells, they will just see your section menus

xtrnmenucfg.js

You can configure the external menus by running “jsexec xtrnmenucfg.js”.

The main menu is a special menu called “main” and everything else can be linked to it.

You can create custom menus containing other menus, programs, sections, and commands. These can then be linked to other menus or to your main menu.

The types of items are:

  • Custom Menu: Another custom menu item
  • External Section: Displays the external section menu for the specified section
  • External Program: Launches the specified external program
  • Command: Runs any synchronet command line. This is intended mainly for adding menu options for the Game Server.

Customizing the Look and Behavior

By default, this mod will use all of your options as defined in modopts.ini [xtrn_sec], with the exception of multicolumn_fmt and singlecolumn_fmt. This is because those two default to having an unsigned integer in the format, and this mod will require a string. If you don't define them, they will use what is hardcoded in the code.

Global Options

To setup your global settings, add a section [xtrnmenu] to modopts.ini, and customize as necessary:

[xtrnmenu]

; Uncomment if you wish to have the mod hand over section menus to xtrn_sec.js instead
; of display them itself
;       use_xtrn_sec = true

; Default sort, can be "name", "key", or false (no sort)
	sort = false

; Enable multi-column display (when more than 10 external programs in a section)
	multicolumn = true

; Clear the (remote) terminal screen before displaying the menu
	clear_screen = true    
 
; uncomment and modify any of the below to change the look of the external programs menu
; to remove titles or underline, set to the text ' '
;       multicolumn_separator: " "
;       singlecolumn_margin=7
;       header_fmt: \1n\1c\1h%s \1n\1cExternal Programs:\r\n\r\n
;       titles: \1n\1cKey \1h\xb3\1n\1c Name                             \1n\1c
;       multicolumn_fmt: \1h\1c%3s \xb3 \1n\1c%-32.32s \1h
;       singlecolumn_fmt: \1h\1c%3s \xb3 \1n\1c%s \1h
;       which: \r\n\1-\1cWhich or \1h~Q\1n\1cuit: \1h
;       underline: \1c\1h\xc4\xc4\xc4\xc4\xc5\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4\xc4
; to enable cost display, use these instead
;       titles: \1n\1cInput \1h\xb3\1n\1c Name                       Cost \1n\1c
;       multicolumn_fmt: \1h\1c%3s \xb3 \1n\1c%-26.26s\1h %5u
;       singlecolumn_fmt: \1h\1c%3s \xb3 \1n\1c%-26.26s\1h %5u

Custom Menu Appearance Options

To change the look of a custom menu, create it in the format [xtrnmenu:ID], like this:

[xtrnmenu:genre]
    multicolumn_fmt: \1n\1y[\1h%2s\1n\1y] \1y%-32.32s \1h
    singlecolumn_fmt: \1n\1y[\1h%2s\1n\1y] \1y%-32.32s \1h

The custom menu section can use any of the same options as the global setting.

Single Item Appearance Options

To change the look of a single item inside of a menu, create it within the [xtrnmenu:ID] section with a key of EXTERNALID-multicolumn_fmt or EXTERNALID-singlecolumn_format (these are the only two settings you can change) like this:

[xtrnmenu:genre]
    multicolumn_fmt: \1n\1y[\1h%2s\1n\1y] \1y%-32.32s \1h
    singlecolumn_fmt: \1n\1y[\1h%2s\1n\1y] \1y%-32.32s \1h
    lord-multicolumn_fmt: \1n\1g[\1h%2s\1n\1g] \1g%-32.32s \1h
    lord-singlecolumn_fmt: \1n\1g[\1h%2s\1n\1g] \1g%-32.32s \1h

Custom Display Files

If you want to use custom display files, create them as text/menu/xtrnmenu_(menuid).* where (menuid) is the menu id of the menu.

Example: text/menu/xtrnmenu_genre.msg

You can also include a header file as text/menu/xtrnmenu_head_(menuid).* and a footer file as text/menu/xtrnmenu_tail_(menuid).*, where (menuid) is the menu id of the menu.

You can also include a global header as text/menu/xtrnmenu_head.* and a global footer as text/menu/xtrnmenu_foot.*

The module also supports falling back to the xtrn_sec files of text/menu/xtrn_head.* and text/menu/xtrn_tail.*

Game Server

You can use the mod to provide functionality for a game server. You will probably still need to make other changes to your system such as to logon.js, etc.

Shell

You can make a shell which just runs the menumod. Create your shell source such as game.src in exec which contains:

exec "?xtrnmenu.js gamesrv"

Then compile it with baja: baja game

Commands

You can add custom commands to your menu by using xtrnmenucfg and adding a Command item. These can be any synchronet commands. Some built-in ones have been provided:

Command Name Value to Use Note
Send Feedback ?xtrnmenu command feedback -
Check Mail ?xtrnmenu command checkmail -
Prefs ?xtrnmenu command prefs -
Sysop Command ?xtrnmenu command sysop Be sure to set access_string to SYSOP

Display Files

You can create a footer that only shows when the menu is running in game server mode:

text/menu/xtrngamesrv_tail_(menuid).*

See Also