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ref:xbin [2018/02/04 01:01] – [See Also] digital man | ref:xbin [2018/02/05 16:53] – [Character Height] A little EGA/VGA clarity digital man | ||
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- One or two font (character set) definitions | - One or two font (character set) definitions | ||
- | {{: | + | ===== Example ===== |
+ | ==== CT-XBIN.XB ==== | ||
+ | {{: | ||
+ | ==== The same file displayed without embedded font or palette data ==== | ||
+ | {{: | ||
===== Fonts ===== | ===== Fonts ===== | ||
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When one or more fonts are specified in the file, the file becomes tied to a specific //character height// (or what they call " | When one or more fonts are specified in the file, the file becomes tied to a specific //character height// (or what they call " | ||
- | For example, in the typical 80x25 video mode, an 8x16 character (font) is used. While in 80x43 video mode, an 8x8 character is used. So a character height of 16 pixels is most common | + | For example, in the typical 80x25 VGA video mode, an 8x16 character (font) is used. While in the 80x43 EGA/ |
There is no provision in the XBin file format for a single file to apply to multiple character heights (video modes). | There is no provision in the XBin file format for a single file to apply to multiple character heights (video modes). |