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history:museum:rip [2020/10/01 17:44] – [See Also] Added link to Tedium article on RIP (and other) BBS graphics technologies digital man | history:museum:rip [2023/03/13 20:49] – [RIP] Add a main menu screen-shot (captured with SyncTERM v1.2b) digital man |
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====== RIP ====== | ====== RIP ====== |
Around 1992, I was contacted by the creators of the RIPscrip protocol (TeleGrafix was the company name, but I just knew them as "Jeff and Jim"). They had already "ripped" their own MajorBBS system and they gave me a demo using their custom terminal program, RIPterm. They wanted to help me to do the same with Synchronet. I met with them and gave them a tour of the Synchronet menuing system. After a week or so, they gave me the files (icons and RIP files) to include in Synchronet distributions. I added some auto-RIP detection and automatic ''.RIP'' menu file display and Synchronet v1b01 was the first BBS software to "ship" with built-in RIP support in January 1993. | Around 1992, I was contacted by the creators of the RIPscrip protocol (TeleGrafix was the company name, but I just knew them as "Jeff and Jim"). They had already "ripped" their own MajorBBS system and they gave me a demo using their custom terminal program, RIPterm. They wanted to help me to do the same with Synchronet. I met with them and gave them a tour of the Synchronet menuing system. After a week or so, they gave me the files (icons and RIP files) to include in Synchronet distributions. I added some auto-RIP detection and automatic ''.RIP'' menu file display and Synchronet v1b01 was the first BBS software to "ship" with built-in RIP support in January 1993. |
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| {{:undefined:rip_main-menu.png?800|}} |
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So the Digital Dynamics crew got excited about RIP for a while and imagined the possibilities of a modernized/graphical user interface for BBSes everywhere. That never really transpired. But it was a good platform for artists who could adapt to RIP's vector/EGA-centric format and funky fonts. | So the Digital Dynamics crew got excited about RIP for a while and imagined the possibilities of a modernized/graphical user interface for BBSes everywhere. That never really transpired. But it was a good platform for artists who could adapt to RIP's vector/EGA-centric format and funky fonts. |