Synchronet v3.19b-Win32 (install) has been released (Jan-2022).

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custom:ctrl-a_codes [2019/04/02 00:41] – [Control] Document the Ctrl-A \ (back-slash) sequence digital mancustom:ctrl-a_codes [2019/08/20 19:17] – [Attributes] Spell out how the high and blink attributes are sticky-set/reset digital man
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 It can sometimes require a special purpose text editor to actually enter a Ctrl-A character into a text file. Some editors may require a special key sequence or use of a menu option to enter a Ctrl-A character into a file. The graphical representation of the character may be a happy face or any other non-alphanumeric symbol that the editor chooses to render to represent that character code. There are [[atcodes|@-Codes]] for the equivalent of many of the Ctrl-A codes, so may consider using them if they are more convenient for your text editor of choice. It can sometimes require a special purpose text editor to actually enter a Ctrl-A character into a text file. Some editors may require a special key sequence or use of a menu option to enter a Ctrl-A character into a file. The graphical representation of the character may be a happy face or any other non-alphanumeric symbol that the editor chooses to render to represent that character code. There are [[atcodes|@-Codes]] for the equivalent of many of the Ctrl-A codes, so may consider using them if they are more convenient for your text editor of choice.
  
-In the ''[[custom:text.dat]]'' and possibly some other files (e.g. [[JavaScript]] and [[:util:Baja]] source files), Ctrl-A characters may be included by using the escape sequence ''\1'' rather than having to insert an actual control character into the file.+In the ''[[custom:text.dat]]'' and possibly some other files (e.g. [[JavaScript]] and [[:util:Baja]] source files), Ctrl-A characters may be included by using the escape sequence ''\1'' (or ''\x01''rather than having to insert an actual control character into the file.
  
 The [[util:ANS2ASC]] utility may be used to convert files encoded with ANSI X3.64 terminal escape sequences (e.g. ''*.ans'') into Ctrl-A encoded output and the [[util:ASC2ANS]] utility can be used to perform the opposite operation (useful for editing Ctrl-A encoded files (e.g. ''*.msg'' or ''*.asc'') with an //[[resource:ansi editors|ANSI-BBS screen editor]]//). The [[util:ANS2ASC]] utility may be used to convert files encoded with ANSI X3.64 terminal escape sequences (e.g. ''*.ans'') into Ctrl-A encoded output and the [[util:ASC2ANS]] utility can be used to perform the opposite operation (useful for editing Ctrl-A encoded files (e.g. ''*.msg'' or ''*.asc'') with an //[[resource:ansi editors|ANSI-BBS screen editor]]//).
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 |Blink-Font        ''f''  |Set the //Blink// attribute **only** if a alternate [[config:fonts.ini|Blink-font]] has been activated in the terminal (new in v3.17) | |Blink-Font        ''f''  |Set the //Blink// attribute **only** if a alternate [[config:fonts.ini|Blink-font]] has been activated in the terminal (new in v3.17) |
 |High-Blink-Font  |  ''F''  |Set the //Blink// attribute **only** if a alternate [[config:fonts.ini|High-intensity Blink-font]] has been activated in the terminal (new in v3.17) | |High-Blink-Font  |  ''F''  |Set the //Blink// attribute **only** if a alternate [[config:fonts.ini|High-intensity Blink-font]] has been activated in the terminal (new in v3.17) |
-|Normal            ''N''  |No Special Attributes (Normal, e.g. light-gray) |+|Normal            ''N''  |No Special Attributes (Normal, e.g. light-gray) - resets both //High// and //Blink// attributes |
 |Optimized Normal |  ''-''  |Only changes to //normal// if High Intensity, Blinking, or Background attribute is set (or pop attributes if pushed)| |Optimized Normal |  ''-''  |Only changes to //normal// if High Intensity, Blinking, or Background attribute is set (or pop attributes if pushed)|
 |Optimized Normal |  ''_''  |Only changes to //normal// if the Blinking or Background attribute is set | |Optimized Normal |  ''_''  |Only changes to //normal// if the Blinking or Background attribute is set |
  
 +==== High Intensity and Blink ====
 +The //High Intensity// console attribute behaves as it does with ANSI terminals: that is, once enabled, the current color and any subsequent new colors will be rendered in their "high intensity" (bright) version. To revert to normal/dark colors, a //Normal// (or //Optimized Normal//) Ctrl-A code must be specified. The //Normal// attribute code will reset both the //High Intensity// and the current color - back to the default, "light gray".
 +
 +The //Blink// console attribute behaves similarly: once set, all newly-printed characters will have the blink attribute until a //Normal// attribute code is encountered.
 ===== Control ===== ===== Control =====